MindFinder

UX/UI, Product Design
TOOLSFigma, Adobe Illustrator
TIMELINEFebruary 2026
MindFinder Logo

One day ladies will take their computers for walks in the park and tell each other, "My little computer said such a funny thing this morning".— Alan Turing

Overview

In February 2026, I did a fun 3 day sprint in Figma creating a purely conceptual and artistic prototype for MindFinder, otherwise known as human cognition if it were a web browser. This Figma prototype explores a speculative interface: What if three highly complex core cognitive functions—memory recall, future prediction, and sensory searching—could be represented in a linear web browser? This side project is a fun and artistic take on how the brain retrieves memories, simulates possible futures, and scans sensory inputs for relevant information. The prototype simplifies the functionality of our cognition while keeping the mysticism of our minds intact.

Ideation

I had this idea to create this conceptual digital prototype upon thinking: What if our consciousness could be closely controlled and observed, like an app or website? Additionally, as a designer and lover of brain science I often think about how the mind of the user could be best embodied and accommodated through design. Ideating this concept in Figma required treating product design as both a scientific translation and a usability challenge. The interface had to reflect the probabilistic nature of cognition while also making our innately nonlinear cognitive functions linear. The design process focused on balancing conceptual accuracy with product usability. This was the challenge: Creating interactions that feel believable as cognitive tasks, but still behave like a typical browser experience. Through prototyping transitions, window expansions, and exploratory navigation patterns, the project tests how complex mental processes could be distilled into a navigable product interface with an artistic twist.

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